Managing Game-Loading Memory in WebGL with Unity
Galvanic Games [https://www.facebook.com/galvanicgames] is a small company with few resources. As our primary programmer on the team, it’s my job to figure out how we can deliver content as quickly as possible. We had a goal to release our game, Questmore [http://www.kongregate.com/games/galvanicgames/questmore], after just a few months of development. This makes picking our tools one of the most valuable steps in the process, and Unity is a phenomenal tool for rapid development. However, it isn