Optimizing Games for Low-End Devices
One of the biggest challenges in mobile game development is having your game run great on a low-end device without compromising the experience on a high-end one. We tend to optimize and budget the best experience for our high-end devices. There are many good reasons for this: better monetization, better engagement, etc. Low-end devices seem to run away from us in scope and get poorly prioritized because of the focus on high-end devices. But they’re still important! According to a recent Mixpanel