A Simple 10-Minute UI Litmus Test
About a year ago, I gave a talk to a small group of mostly indie and small-studio game developers about how to incorporate the UI process into their games, and one of the pieces of advice I haphazardly slapped on an ending slide was, “Think like a player [when looking at the UI for your game].” Essentially, I was asking developers to remove themselves from the game that they had poured their blood, sweat, and tears into. To the surprise of probably no one, the first question I got was, “How do