Tell the Truth, Even When You’re Lying, Part 2.
Notes on Narrative Design by Dan Tabayoyon, Lead Narrative Designer, Blood Vessels, Kongregate. You can find Part 1 here! I’d argue with most narrative design, the task of creating a narrative seems simple enough on the surface: You have an idea. You work to build a world or setting creating characters to live in that world, and create reasons the player experience matches the mechanics you’re introducing to the player. You build lore and story that makes sense for the framework of the game. A