Creating 2D Particle Effects in Unity3D
Hello, my name is David Finseth and I am a Technical Artist at Synapse Games. I work across multiple games to create visuals that require some technical and artistic components. A big part of my job is working on particle effects for our mobile games. I am very passionate about this work and wanted to share my process and some tips for creating these effects with you. Particle effects are a unique tool that can add interactivity and responsiveness to your games. They excel at creating a lot of movement and impact. Particle effects can be used to create magical fireballs, swirling dimensional portals, or for directing the player's attention to a glowing treasure chest. First, I am going to break down the process that I go through when I make particle effects in Unity. Later I will go over some technical tips and tricks. Most of these examples are from work that I did on the games Spellstone and Animation Throwdown. The Process Breaking down the requirements: The first thing I do when I start to make a particle