Oops I Did It Again: Finding Flow in Hard Games
pictured: Thumper Dark Souls is more likely associated with anguish than euphoria as a series, but it -- and other notoriously difficult games -- are where we can find some of gaming’s most pleasurable moments. If you work through your urges to throw your controller at a wall, you might be lucky enough to experience the joy that keeps us all coming back for more “YOU DIED” screens. We’re going to delve into what leads to these experiences, why they feel so good, and how they can be designed. That feeling? It’s called “flow.” Named by Mihály Csíkszentmihályi in the 1970s in response to interviewees describing the feeling as being carried along by water, flow is a deep, pleasurable immersion in the activity you are engaged in. Most commonly used in reference to creative pursuits like painting or performing music, this experience is absolutely found in games as well. To find yourself in a state of flow, first there are some parameters: You know your goal You know how to accomplish your goal You are receiving feedback