Dealing with the 64K Method Limit in Your Unity3D Game
Could you ever imagine a Unity Android game that used more than 64K Java methods? Neither could the architects of the Dalvik bytecode [https://source.android.com/devices/tech/dalvik/dalvik-bytecode.html]. Perhaps they did (I haven’t read the spec) and the blame falls on other elements in your toolchain. The long and short of it is if your game taps against the 64K method limit per DEX file you’re going to need to get down and dirty with your native plugins and/or build workflow. This post will a