While browser games remain a popular format for game development, the technology behind browser games has been changing quickly over the past few years. Back in 2013, Chrome announced that it would be dropping support for the Netscape Plug-in API (NPAPI) due to concerns about the browser's security, speed, and stability. Skipping ahead a bit, Chrome version 45 launched on September 1st of last year, removing support for NPAPI plugins. Microsoft's new Edge browser also doesn't support these plugins, and Mozilla recently announced that it will be dropping plugins (with the exception of Flash) as well at the end of 2016. Because Unity's Web Player uses NPAPI tech to run in browsers, all Unity games no longer load when opened in Chrome. This has been a worry for developers who are depending on Unity working in browsers to sustain themselves. If you're reading this, you probably either already have a Unity game up on web, or are considering launching one, but aren't sure if the traffic exists to support your studio. Unity's solution to this is in Unity 5, which
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