Pragmatic F2P Guild Design
Anthony gave a talk at GDC Europe this week focused on how to design guilds to be fun, engaging, and profitable for free to play games. He walks through a bunch of design decisions to make, talking about what to consider for your game and what the implications might be. [Note: If you want to read the notes and comments on each slide, view it on the SlideShare website directly instead of below] Check it out: