Kongregate Developers Blog

Clicker Cadences: Limited-Time Event Design in Idle Games

In this Casual Connect USA 2018 talk, Lead Product Manager Drew Levin discusses how three of Kongregate's idle games have designed different styles of limited-time events to satisfy a range of player motivations. The talk touches on the major business outcomes that each game's live operations strategy has driven and outlines how their business strategies for limited-time events align with their core game's design.

Slides

Video

Drew Levin

Drew Levin is a Product Manager at Kongregate. A D.C. transplant who used to work in politics and write about Magic: The Gathering, he's constantly fascinated by the ways that systems interact.

Read more posts by this author »