Super Fancy Pants Adventure, the definitive title in the Fancy Pants saga, is coming to Steam this August! This modern reboot of the series brings incredibly fluid parkour-inspired platforming to Steam for the first time. Super Fancy Pants Adventure will be the fourth and most fully featured entry in the beloved franchise. Players will be able to slide, jump, and hack-and-slash their weapon through enemies across 56 all-new levels and 7 unique worlds. Discover hidden items throughout each world to upgrade Fancy Pants Man and unlock new abilities. Played more than 100 million times worldwide, Fancy Pants is a labor of love created solely by one developer, Brad Borne. Brad has done all of the art and programming himself throughout the franchise, even writing the core platforming code. Thanks to his attention to detail, the game has been meticulously drawn frame-by-frame and animated by hand! You can wishlist Super Fancy Pants Adventure today on Steam to receive notifications when it launches this August. For more information on the game follow the official game channels on Twitter & Facebook.
I'm pretty sure I've designed more achievements in games than anyone else on the planet. I don't make this claim lightly. I've been making badges at Kongregate for 10 years now, with nearly 3,000 achievements total. I wrote a popular Gamasutra article about how to design them, and later spoke at GDC about achievement design. I've gotten this down to a science. Play a game (until you know it inside and out), identify potential tasks, filter out the bad ones (see above Gamasutra article), expand on the best ones, carefully set the thresholds (not too easy, not too long/frustrating), decide what difficulty it should be, ensure it highlights the best the game has to offer, make sure all the technical API submissions are working properly, find a relevant image, crop/resize it, BOOM, done! ...except, wait, no, it needs a name. Dammit. That's always the hardest part. Whenever I speak with developers during the achievement-making process, I always give them a chance to suggest names if they want, and about 90% of the time their response is, "I'm