To celebrate the 1-year anniversary of the charming fantasy RPG BattleHand, we sat down with the extremely talented development team behind the game, Another Place Productions, to discuss inspiration, process, and, of course, BattleHand! The London-based indie development studio started surprisingly enough at Lionhead Studios when the 3 founders, who were working on the Fable franchise, decided to create their own games. After forming in 2012, they quickly realized that developing mobile games would give them more freedom to take risks and innovate. Their latest mobile game, BattleHand, is a return to their fantasy roots where players enter the world of FellCrest to rescue the kingdom from darkness. And after 1 year, the game is still going strong! Q. BattleHand is celebrating its 1-year anniversary today! It’s amazing how quickly the year flew by, and we’re super excited to say that not only was BattleHand chosen as an Apple Editor’s Choice title at launch, but Apple also just included it in its Best of App Store 2016! How did the team react when you found out? A.
Jon, creator of the new Stencyl free Flash game development suite, was kind enough to answer some questions and talk a bit more about his project. As a quick terminology note, "Stencyl" is a general term for the product, while StencylWorks is the creation tool that works along side other tools like StencylForge. Kongregate: So, what exactly is StencylWorks? Jon: StencylWorks is the tool that brings game creation to everybody. We take out everything that isn't fun about game creation, so that you can focus on “finding the fun” by creating great games. In addition to the tool itself, we provide a marketplace for sharing and downloading game assets as well as frameworks that facilitate building common game genres such as platformers. Our goal is to provide tools that grow along with the user, from humble beginnings to mastery. Everybody starts somewhere. I personally started game creation editing campaigns and maps for Starcraft and Warcraft before moving on to bigger and better things. Many indies I know started with game creation tools rather than programming. At the end