Fixing Your Game's Perceived Slowness with Elevators
Spending months on optimization only to realize your game still feels slow can be pretty demoralizing. Try as you might, eventually you’ll reach a point where the technical solutions are simply too expensive to justify. What do you do then? Your game still feels slow and players won’t accept it. Luckily you have other options. Let’s talk about elevators Wait, what do elevators have to do with video games? Loads! Trust me, this’ll make sense. Solving the problem of perceived slowness can be tricky, but it helps to think of the problem as a perception issue. There’s a story called “The Elevator Problem” that I first read in a 37signals blog post. Apparently it’s been around for a while, so you may have heard of it. The short version goes like this: A building is receiving complaints that the elevator wait times are too long. They consult a variety of experts who recommend all sorts of expensive and invasive solutions. One suggests installing mirrors next to the elevator doors so people can use the