Kongregate at GDC 2018
Kongregate will be back at the Game Developers Conference later this month; please join us at our booth, talks, or other events!
Kongregate Booth:
Expo Hours - Wednesday-Thursday: 10am-6pm | Friday: 10am - 3pm
108 (South Hall)
Talks from Kongregate Speakers:
Going Cross-Platform: Is It Worth the Effort?
Summit Speaker:
Tammy Levy (VP of Publishing, Kongregate)
Location: Room 2016, West Hall
Date: Tuesday, March 20
Time: 2:10pm - 2:40pm
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Today's mobile market is extremely competitive. How can you find additional success? Kongregate has launched a number of truly x-platform games on iOS, Android, web, and Steam. What do you need to change? What KPIs should you expect? Through several case studies from live Kongregate games, including "Animation Throwdown," "Spellstone," and "Bit Heroes," this lecture will share the pros and cons of going cross-platform and allowing players to play where they want to.
All the Families: The Making of "Animation Throwdown"
Summit Speakers:
Peter Eykemans (Senior Producer, Kongregate)
Katrina Wolfe (Producer, Kongregate)
Location: Room 2016, West Hall
Date: Monday, March 19
Time: 2:10pm - 2:40pm
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Ever wonder what it would be like to create a AAA game with a skeleton crew, split between two developers, one publisher, one IP owner, and five individual IPs? Join two producers from Kongregate to hear how "Animation Throwdown" was created in an unusual way, and how they turned an incredible production problem into a major success.
Data-Driven or Data-Blinded? Uses and Abuses of Analytics in Games
Speaker:
Emily Greer (Co-Founder & CEO, Kongregate)
Location: Room 2006, West Hall
Date: Friday, March 23
Time: 1:30pm - 2:30pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference
In the last decade of data analysis, A/B testing and predictive modeling have transitioned from an afterthought to a given in the game industry. Data can be invaluable in understanding the player and making decisions, but it can just as easily lead the industry astray, or worse, narrow the way the industry thinks. When should you be driven by data, and when should you let your imagination roam free? This session will expose common mistakes and pitfalls, both technical and emotional, as well as provide practical guidance on how to improve the rigorousness of your tests and the quality of your data, and how to make sure you don't lose the forest for the trees.
How to Prioritize Your Dev Efforts in an Era of Rising Costs
Summit Speakers:
Pany Haritatos (COO, Kongregate)
David Edery (Co-Founder and CEO, Spry Fox)
Adrian Crook (Founder, Adrian Crook & Associates)
Mario Wynands (Managing Director, PikPok)
Location: Room 2016, West Hall
Date: Tuesday, March 20
Time: 3:00pm - 3:30pm
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Over the past several years the cost of developing a successful mobile game has, on average, increased by several hundred percent. What can you do to compete if you can't afford to triple your own development budget? This panel will explore game design, marketing, and production tactics intended to help control your costs without diminishing your odds of success.
Private Kartridge Meetings
If you are a prospective developer interested in playtesting or discussing Kartridge, please sign up at kartridge.com/developers or contact our team at kartridge-bd@kongregate.com.
Past GDC Talks
Check out a few of Kongregate's past GDC talks below:
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Lifetime Value and the Long Tail of Mid-Core Games by Tammy Levy (2017)
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Flash Games Postmortem by John Cooney (2017)
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Crisis and Opportunity by Janet Ebsen (2016)
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Idle Chatter by Anthony Pecorella (2016)
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Don't Call Them Whales: F2P Spenders and Virtual Value by Emily Greer (2015)
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GDC Microtalks 2014 - Community Building by Emily Greer (2014)
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Core Games, Real Numbers: Going Cross-Platform by Emily Greer (2014)
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Data Gone Wrong: Bad Tests, Terrible KPIs and Other Pitfalls by Emily Greer (2013)
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Pragmatic F2P Guild Design by Anthony Pecorella (2013)
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Building Games for the Long Term by Emily Greer (2013)
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Designing Compelling Achievements Microtalks with Greg McClanahan (2013)
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Maximizing Monetization by Emily Greer (2012)
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Core Games, Real Numbers by Emily Greer and Anthony Pecorella (2012)